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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 archery Weapon 5%
2 axe Weapon 1%
3 bash Combat 35%
4 battle rage Combat 30%
5 blind fighting Combat 40%
6 dagger Weapon 1%
7 dart Weapon 28%
8 deadeye Defense 33%
9 detect traps Technical 45%
10 disarm traps Technical 13%
11 dodge Defense 30%
12 enhanced damage Combat 45%
13 enhanced endurance Technical 15%
14 exotic Weapon 50%
15 fast healing Technical 20%
16 feign death Defense 58%
17 feign illness Defense 40%
18 feign knowledge Mystical 18%
19 feign love Technical 66%
20 feign presence Technical 26%
21 flail Weapon 1%
22 foraging Technical 5%
23 frothing rage Technical 55%
24 halberd Weapon 9%
25 hand to hand Combat 1%
26 herbalism Technical 1%
27 hide Technical 30%
28 hook Weapon 9%
29 lay out Combat 55%
30 lore Mystical 30%
31 mace Weapon 1%
32 magical items Mystical 5%
33 marksmanship Weapon 60%
34 meditation Mystical 40%
35 nunchaku Weapon 14%
36 parry Defense 15%
37 peek Technical 45%
38 perception Technical 1%
39 polearm Weapon 25%
40 raise dukes Combat 35%
41 raise hell Defense 76%
42 raise stakes Combat 67%
43 scan Technical 40%
44 second attack Combat 35%
45 shield block Defense 25%
46 slit armor Technical 22%
47 slit purse Technical 30%
48 slit tendon Combat 1%
49 slit throat Combat 10%
50 snare Technical 25%
51 sneaking Technical 20%
52 spear Weapon 5%
53 staff Weapon 6%
54 strike a match Combat 34%
55 strike at the heart Combat 33%
56 strike blow Combat 14%
57 strike down Combat 43%
58 strike of death Combat 90%
59 strike of pain Combat 11%
60 sweep Weapon 15%
61 sword Weapon 1%
62 third attack Combat 55%
63 throwing Combat 15%
64 throwing axe Weapon 16%
65 throwing knife Weapon 16%
66 throwing spear Weapon 16%
67 tracking Technical 45%
68 whip Weapon 1%
69 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 battlefield medic Metamancy 94–94 34%
3 beacon Enchantment 125–300 22%
4 bless Invocation 20–62 5%
5 blink Summoning 125–300 35%
6 call lightning Evocation 50–120 28%
7 calm Alteration 47–120 28%
8 camouflage Conjuration 57–142 37%
9 cause critical Necromancy 50–150 25%
10 cause light Necromancy 24–70 8%
11 cause serious Necromancy 37–100 20%
12 change sex Alteration 72–175 50%
13 channel faith Conjuration 32–87 15%
14 charm Enchantment 49–125 30%
15 circle of thorns Conjuration 101–237 75%
16 color spray Illusion 37–100 20%
17 concealment Illusion 50–150 20%
18 consecrate food Enchantment 24–70 8%
19 control winds Summoning 101–237 75%
20 counterspell Abjuration 77–185 54%
21 create food Conjuration 41–107 23%
22 create spring Conjuration 49–125 30%
23 create water Conjuration 26–75 10%
24 cure blindness Alteration 60–150 40%
25 cure critical Alteration 49–125 30%
26 cure disease Abjuration 43–112 25%
27 cure light Alteration 34–92 17%
28 cure poison Abjuration 37–100 20%
29 curse Enchantment 60–150 40%
30 death grip Alteration 55–137 35%
31 desecrate armor Enchantment 65–160 44%
32 detect illusion Divination 82–197 59%
33 detect invisibility Divination 32–87 15%
34 detect magic Divination 15–50 0%
35 dispel magic Abjuration 72–175 50%
36 electrogenic growth Conjuration 46–117 27%
37 elemental shield Enchantment 100–225 80%
38 endurance of the rhinoceros Vivomancy 84–200 60%
39 enhanced strength Alteration 26–75 10%
40 erase Alteration 72–175 50%
41 faerie fire Enchantment 20–62 5%
42 find familiar Summoning 100–100 5%
43 flintstrike Conjuration 51–130 32%
44 fountain Conjuration 250–500 32%
45 frost Conjuration 72–175 50%
46 fungal growth Conjuration 46–117 27%
47 gate travel Chaos 200–425 75%
48 guise of nature Alteration 72–175 50%
49 hands of wind Conjuration 85–202 61%
50 harden exoskeleton Arthropomancy 105–105 40%
51 harm Necromancy 70–150 32%
52 heal Alteration 78–187 55%
53 ice storm Summoning 109–255 82%
54 ice wind Conjuration 83–200 60%
55 iceball Conjuration 43–112 25%
56 identify Divination 15–50 0%
57 infravision Alteration 49–125 30%
58 invisibility Illusion 43–112 25%
59 levitation Enchantment 28–80 12%
60 light Illusion 15–50 0%
61 magic bomb Conjuration 97–230 72%
62 magic carpet Conjuration 400–650 52%
63 magic dart Conjuration 20–50 0%
64 magic lock Alteration 37–100 20%
65 magic message Conjuration 150–450 44%
66 magic unlock Alteration 43–112 25%
67 momentary darkness Illusion 101–237 75%
68 otolithic growth Alteration 89–212 65%
69 plague Necromancy 75–200 45%
70 poison Alteration 75–150 30%
71 protection from evil Abjuration 24–70 8%
72 protection from good Abjuration 24–70 8%
73 read aura Divination 85–185 54%
74 reanimate Necromancy 150–350 90%
75 recharge item Enchantment 85–202 61%
76 refresh Alteration 37–100 20%
77 remove curse Abjuration 150–300 65%
78 resurrect Alteration 400–600 92%
79 room shield Abjuration 95–225 70%
80 sanctuary Abjuration 89–212 65%
81 scribe Fundamental 50–50 0%
82 sense life Divination 43–112 25%
83 sleep Enchantment 37–100 20%
84 spark Alteration 15–50 0%
85 stone skin Geomancy 123–123 50%
86 summon Summoning 121–282 93%
87 summon mount Summoning 250–500 75%
88 summon shade Summoning 112–262 85%
89 thunderstorm Summoning 104–245 78%
90 tinnitus Enchantment 72–175 50%
91 totem Summoning 101–237 75%
92 tremor Abjuration 43–112 25%
93 web Conjuration 83–200 60%
94 whirlwind Alteration 49–125 30%
95 wind walk Alteration 72–175 50%
96 wizard eye Divination 72–175 50%