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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 axe Weapon 1%
3 backstab Combat 10%
4 bash Combat 35%
5 battle rage Combat 30%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 commit forgery Mystical 7%
10 dagger Weapon 1%
11 dart Weapon 28%
12 decipher Mystical 44%
13 detect traps Technical 45%
14 detect truth Veritamancy 55%
15 disarm traps Technical 13%
16 dodge Defense 30%
17 enhanced damage Combat 45%
18 enhanced fireshield Mystical 50%
19 evasion Defense 25%
20 exotic Weapon 50%
21 fast healing Technical 20%
22 flail Weapon 1%
23 frothing rage Technical 55%
24 grapple Combat 22%
25 halberd Weapon 9%
26 hand to hand Combat 1%
27 herbalism Technical 1%
28 hide Technical 30%
29 hook Weapon 9%
30 kick Combat 10%
31 lay out Combat 55%
32 lock picking Technical 35%
33 lore Mystical 30%
34 mace Weapon 1%
35 magical items Mystical 5%
36 magical wand Weapon 68%
37 marksmanship Weapon 60%
38 martial arts Technical 65%
39 maul Weapon 40%
40 meditation Mystical 40%
41 nunchaku Weapon 14%
42 parry Defense 15%
43 peek Technical 45%
44 perception Technical 1%
45 polearm Weapon 25%
46 scan Technical 40%
47 scythe Weapon 7%
48 second attack Combat 35%
49 shield block Defense 25%
50 snare Technical 25%
51 sneaking Technical 20%
52 spear Weapon 5%
53 staff Weapon 6%
54 stealing Technical 40%
55 strike down Combat 43%
56 strike of death Combat 90%
57 sweep Weapon 15%
58 sword Weapon 1%
59 third attack Combat 55%
60 throwing Combat 15%
61 throwing axe Weapon 16%
62 throwing knife Weapon 16%
63 throwing spear Weapon 16%
64 throwing star Weapon 16%
65 tracking Technical 45%
66 two-handed axe Weapon 29%
67 two-handed sword Weapon 40%
68 visualization Mystical 50%
69 whip Weapon 1%
70 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 air blast Aeromancy 266–266 50%
2 air halo Aeromancy 222–222 50%
3 bar Thought 40–105 22%
4 bathe Enchantment 72–175 50%
5 beacon Enchantment 125–300 22%
6 bless Invocation 20–62 5%
7 blindness Illusion 55–137 35%
8 blink Summoning 125–300 35%
9 buffet Chaos 72–175 50%
10 calm Alteration 47–120 28%
11 cancellation Thought 150–225 92%
12 cause light Necromancy 24–70 8%
13 cause serious Necromancy 37–100 20%
14 chain lightning Evocation 175–400 90%
15 change sex Alteration 72–175 50%
16 chill touch Necromancy 20–62 5%
17 combat blink Summoning 81–195 58%
18 confusion Chaos 89–212 65%
19 convocation Conjuration 33–90 16%
20 counterspell Abjuration 77–185 54%
21 cure blindness Alteration 60–150 40%
22 cure disease Abjuration 43–112 25%
23 cure light Alteration 34–92 17%
24 cure mutilation Alteration 49–125 30%
25 cure poison Abjuration 37–100 20%
26 cure serious Alteration 37–100 20%
27 curse Enchantment 60–150 40%
28 cursed fog Conjuration 110–257 83%
29 damage absorption Conjuration 112–262 85%
30 damnation Chaos 55–137 35%
31 deafen Chaos 50–100 15%
32 delay reincarnation Necromancy 128–297 99%
33 describe Thought 15–50 0%
34 detect alignment Divination 20–62 5%
35 detect illusion Divination 82–197 59%
36 detect invisibility Divination 32–87 15%
37 detect lore Veritamancy 88–88 31%
38 detect magic Divination 15–50 0%
39 diseased cloud Evocation 150–350 88%
40 disequilibriate Thought 72–175 50%
41 disjunction Necromancy 175–400 99%
42 dispel magic Abjuration 72–175 50%
43 displacement Illusion 72–175 50%
44 disrupt sight Thought 49–125 30%
45 domination Thought 49–125 30%
46 eldritch blast Chaosmancy 206–206 77%
47 ember carom Enchantment 72–175 50%
48 erase Alteration 72–175 50%
49 esp Thought 31–85 14%
50 evil eye Chaos 23–67 7%
51 faerie fire Enchantment 20–62 5%
52 famine Necromancy 66–162 45%
53 fatigue Necromancy 65–150 35%
54 float Thought 24–70 8%
55 force field Thought 23–67 7%
56 forget Thought 112–262 85%
57 frenzy Alteration 119–277 91%
58 frostborne Enchantment 55–137 35%
59 geisteblitz Thought 66–162 45%
60 goliath Morphomancy 92–92 33%
61 hands of wind Conjuration 85–202 61%
62 harm Necromancy 70–150 32%
63 hex Enchantment 66–162 45%
64 ice whip Evocation 145–325 80%
65 identify Divination 15–50 0%
66 illumination Divination 72–175 50%
67 immobilize Necromancy 58–145 38%
68 impede movement Necromancy 98–212 34%
69 induce aggression Thought 95–180 44%
70 insanity Chaos 93–220 68%
71 irritation Thought 32–87 15%
72 jinx Chaos 26–75 10%
73 knock Thought 40–105 22%
74 landslide Evocation 144–350 50%
75 lava cloak Enchantment 125–225 50%
76 lava walk Alteration 89–212 65%
77 leech Necromancy 60–150 25%
78 leech conduit Necromancy 104–245 78%
79 lift malison Vivomancy 105–105 40%
80 light Illusion 15–50 0%
81 lightning pursuit Abjuration 77–77 25%
82 lightning shroud Conjuration 101–237 75%
83 magic message Conjuration 150–450 44%
84 magnetic field Alteration 72–175 50%
85 malediction Necromancy 54–135 34%
86 malignancy Necromancy 93–220 68%
87 megalith Summoning 72–175 50%
88 memory drain Thought 89–212 65%
89 mental clarity Enchantment 72–175 50%
90 mental disruption Thought 116–270 88%
91 mesmerize Thought 72–175 10%
92 mimic Thought 49–125 30%
93 mind shield Thought 79–190 56%
94 monument Summoning 72–175 50%
95 multiply magic Enchantment 123–285 94%
96 mutilate Alteration 49–125 30%
97 necromancers guile Necromancy 72–175 50%
98 negation Abjuration 63–155 42%
99 nullification field Thought 150–350 91%
100 Occult Eyes Divination 81–195 58%
101 pense Thought 19–60 4%
102 pentacle Abjuration 65–150 22%
103 phalanx Conjuration 43–112 25%
104 plague Necromancy 75–200 45%
105 poison Alteration 75–150 30%
106 poison gas Conjuration 94–222 69%
107 pressure points Papyrimancy 92–92 25%
108 protection from evil Abjuration 24–70 8%
109 protection from good Abjuration 24–70 8%
110 pustulate Alteration 72–175 50%
111 pyrokinesis Thought 70–170 48%
112 quicksand Alteration 72–175 50%
113 reanimate Necromancy 150–350 90%
114 recharge item Enchantment 85–202 61%
115 reflective fireball Evocation 185–400 90%
116 remote sensing Thought 49–125 30%
117 remove curse Abjuration 150–300 65%
118 repulsion Conjuration 109–255 82%
119 resurrect Alteration 400–600 92%
120 sanctuary Abjuration 89–212 65%
121 scribe Fundamental 50–50 0%
122 sense life Divination 43–112 25%
123 sensory enhancement Thought 54–135 34%
124 shadow armor Necromancy 32–87 15%
125 shadow door Alteration 63–155 42%
126 shadow golem Summoning 95–225 70%
127 shadow imp Summoning 81–195 58%
128 shadow light Conjuration 40–95 14%
129 silence Abjuration 150–250 80%
130 slow Necromancy 118–275 90%
131 slow magic Chaos 116–270 90%
132 soul sacrifice Conjuration 97–230 72%
133 spark Alteration 15–50 0%
134 spell shield Abjuration 95–225 70%
135 spook Thought 60–150 40%
136 summon Summoning 121–282 93%
137 summon shade Summoning 112–262 85%
138 swarm Summoning 123–285 94%
139 telekinesis Thought 97–230 72%
140 telekinetic bash Thought 49–125 30%
141 telekinetic explosion Thought 160–425 70%
142 telekinetic pierce Thought 52–132 33%
143 telekinetic punch Thought 16–52 1%
144 telekinetic shield Thought 79–190 56%
145 telekinetic slash Thought 66–162 45%
146 telekinetic wave Thought 200–450 65%
147 telesmatic force Thought 60–150 40%
148 teleview Thought 95–225 70%
149 transference Thought 59–147 39%
150 tremor Abjuration 43–112 25%
151 warp Summoning 117–272 89%
152 waterspout Evocation 144–350 50%
153 wizard eye Divination 72–175 50%