skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 blind fighting Combat 40%
5 dagger Weapon 1%
6 dart Weapon 28%
7 detect traps Technical 45%
8 disarm traps Technical 13%
9 dodge Defense 30%
10 enhanced endurance Technical 15%
11 flail Weapon 1%
12 foraging Technical 5%
13 hand to hand Combat 1%
14 herbalism Technical 1%
15 hide Technical 30%
16 lock picking Technical 35%
17 lore Mystical 30%
18 mace Weapon 1%
19 magical items Mystical 5%
20 magical wand Weapon 68%
21 meditation Mystical 40%
22 music Mystical 5%
23 nunchaku Weapon 14%
24 parry Defense 15%
25 peek Technical 45%
26 perception Technical 1%
27 scan Technical 40%
28 scythe Weapon 7%
29 second attack Combat 35%
30 snare Technical 25%
31 sneaking Technical 20%
32 spear Weapon 5%
33 staff Weapon 6%
34 stealing Technical 40%
35 sword Weapon 1%
36 throwing Combat 15%
37 throwing knife Weapon 16%
38 throwing star Weapon 16%
39 tracking Technical 45%
40 whip Weapon 1%
41 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 bar Thought 40–105 22%
2 beacon Enchantment 125–300 22%
3 blindness Illusion 55–137 35%
4 blink Summoning 125–300 35%
5 calm Alteration 47–120 28%
6 camouflage Conjuration 57–142 37%
7 cancellation Thought 150–225 92%
8 charm Enchantment 49–125 30%
9 chill touch Necromancy 20–62 5%
10 circle of thorns Conjuration 101–237 75%
11 color spray Illusion 37–100 20%
12 concealment Illusion 50–150 20%
13 confusion Chaos 89–212 65%
14 control winds Summoning 101–237 75%
15 convocation Conjuration 33–90 16%
16 counterspell Abjuration 77–185 54%
17 create food Conjuration 41–107 23%
18 create spring Conjuration 49–125 30%
19 create water Conjuration 26–75 10%
20 curse Enchantment 60–150 40%
21 deafen Chaos 50–100 15%
22 death grip Alteration 55–137 35%
23 delay reincarnation Necromancy 128–297 99%
24 describe Thought 15–50 0%
25 detect illusion Divination 82–197 59%
26 detect invisibility Divination 32–87 15%
27 detect magic Divination 15–50 0%
28 disequilibriate Thought 72–175 50%
29 disjunction Necromancy 175–400 99%
30 dispel magic Abjuration 72–175 50%
31 disrupt sight Thought 49–125 30%
32 domination Thought 49–125 30%
33 eldritch blast Chaosmancy 206–206 77%
34 electrogenic growth Conjuration 46–117 27%
35 endurance of the rhinoceros Vivomancy 84–200 60%
36 enhanced strength Alteration 26–75 10%
37 erase Alteration 72–175 50%
38 esp Thought 31–85 14%
39 evil eye Chaos 23–67 7%
40 faerie fire Enchantment 20–62 5%
41 famine Necromancy 66–162 45%
42 fatigue Necromancy 65–150 35%
43 find familiar Summoning 100–100 5%
44 flintstrike Conjuration 51–130 32%
45 float Thought 24–70 8%
46 force field Thought 23–67 7%
47 forget Thought 112–262 85%
48 frost Conjuration 72–175 50%
49 fungal growth Conjuration 46–117 27%
50 geisteblitz Thought 66–162 45%
51 guise of nature Alteration 72–175 50%
52 hands of wind Conjuration 85–202 61%
53 harden exoskeleton Arthropomancy 105–105 40%
54 harm Necromancy 70–150 32%
55 hex Enchantment 66–162 45%
56 ice storm Summoning 109–255 82%
57 ice wind Conjuration 83–200 60%
58 iceball Conjuration 43–112 25%
59 identify Divination 15–50 0%
60 immobilize Necromancy 58–145 38%
61 impede movement Necromancy 98–212 34%
62 induce aggression Thought 95–180 44%
63 infravision Alteration 49–125 30%
64 insanity Chaos 93–220 68%
65 invisibility Illusion 43–112 25%
66 irritation Thought 32–87 15%
67 jinx Chaos 26–75 10%
68 knock Thought 40–105 22%
69 leech Necromancy 60–150 25%
70 leech conduit Necromancy 104–245 78%
71 levitation Enchantment 28–80 12%
72 light Illusion 15–50 0%
73 magic bomb Conjuration 97–230 72%
74 magic dart Conjuration 20–50 0%
75 magic lock Alteration 37–100 20%
76 magic message Conjuration 150–450 44%
77 magic unlock Alteration 43–112 25%
78 malediction Necromancy 54–135 34%
79 malignancy Necromancy 93–220 68%
80 memory drain Thought 89–212 65%
81 mental disruption Thought 116–270 88%
82 mesmerize Thought 72–175 10%
83 mimic Thought 49–125 30%
84 mind shield Thought 79–190 56%
85 momentary darkness Illusion 101–237 75%
86 negation Abjuration 63–155 42%
87 nullification field Thought 150–350 91%
88 Occult Eyes Divination 81–195 58%
89 otolithic growth Alteration 89–212 65%
90 pense Thought 19–60 4%
91 pentacle Abjuration 65–150 22%
92 plague Necromancy 75–200 45%
93 poison Alteration 75–150 30%
94 protection from evil Abjuration 24–70 8%
95 protection from good Abjuration 24–70 8%
96 pyrokinesis Thought 70–170 48%
97 reanimate Necromancy 150–350 90%
98 recharge item Enchantment 85–202 61%
99 remove curse Abjuration 150–300 65%
100 room shield Abjuration 95–225 70%
101 scribe Fundamental 50–50 0%
102 sense life Divination 43–112 25%
103 sensory enhancement Thought 54–135 34%
104 shadow armor Necromancy 32–87 15%
105 shadow door Alteration 63–155 42%
106 shadow golem Summoning 95–225 70%
107 shadow imp Summoning 81–195 58%
108 shadow light Conjuration 40–95 14%
109 sleep Enchantment 37–100 20%
110 spark Alteration 15–50 0%
111 spook Thought 60–150 40%
112 stone skin Geomancy 123–123 50%
113 summon Summoning 121–282 93%
114 summon mount Summoning 250–500 75%
115 summon shade Summoning 112–262 85%
116 swarm Summoning 123–285 94%
117 telekinesis Thought 97–230 72%
118 telekinetic bash Thought 49–125 30%
119 telekinetic explosion Thought 160–425 70%
120 telekinetic pierce Thought 52–132 33%
121 telekinetic punch Thought 16–52 1%
122 telekinetic shield Thought 79–190 56%
123 telekinetic slash Thought 66–162 45%
124 telekinetic wave Thought 200–450 65%
125 telesmatic force Thought 60–150 40%
126 teleview Thought 95–225 70%
127 tinnitus Enchantment 72–175 50%
128 transference Thought 59–147 39%
129 web Conjuration 83–200 60%
130 whirlwind Alteration 49–125 30%
131 wind walk Alteration 72–175 50%
132 wizard eye Divination 72–175 50%