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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 backstab Combat 10%
3 bash Combat 35%
4 blind fighting Combat 40%
5 bola Weapon 58%
6 boomerang Weapon 55%
7 commit forgery Mystical 7%
8 dagger Weapon 1%
9 dart Weapon 28%
10 decipher Mystical 44%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced fireshield Mystical 50%
17 evasion Defense 25%
18 exotic Weapon 50%
19 flail Weapon 1%
20 grapple Combat 22%
21 hand to hand Combat 1%
22 hide Technical 30%
23 hook Weapon 9%
24 kick Combat 10%
25 lock picking Technical 35%
26 lore Mystical 30%
27 mace Weapon 1%
28 magical items Mystical 5%
29 magical wand Weapon 68%
30 marksmanship Weapon 60%
31 maul Weapon 40%
32 meditation Mystical 40%
33 nunchaku Weapon 14%
34 peek Technical 45%
35 perception Technical 1%
36 polearm Weapon 25%
37 scan Technical 40%
38 scythe Weapon 7%
39 second attack Combat 35%
40 shield block Defense 25%
41 snare Technical 25%
42 sneaking Technical 20%
43 staff Weapon 6%
44 stealing Technical 40%
45 throwing Combat 15%
46 throwing knife Weapon 16%
47 throwing star Weapon 16%
48 tracking Technical 45%
49 two-handed axe Weapon 29%
50 two-handed sword Weapon 40%
51 visualization Mystical 50%
52 whip Weapon 1%
53 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 bar Thought 40–105 22%
5 bathe Enchantment 72–175 50%
6 battlefield medic Metamancy 94–94 34%
7 beacon Enchantment 125–300 22%
8 bless Invocation 20–62 5%
9 blindness Illusion 55–137 35%
10 buffet Chaos 72–175 50%
11 call lightning Evocation 50–120 28%
12 calm Alteration 47–120 28%
13 cancellation Thought 150–225 92%
14 cause critical Necromancy 50–150 25%
15 cause light Necromancy 24–70 8%
16 cause serious Necromancy 37–100 20%
17 chain lightning Evocation 175–400 90%
18 change sex Alteration 72–175 50%
19 channel faith Conjuration 32–87 15%
20 chill touch Necromancy 20–62 5%
21 confusion Chaos 89–212 65%
22 consecrate food Enchantment 24–70 8%
23 convocation Conjuration 33–90 16%
24 counterspell Abjuration 77–185 54%
25 create food Conjuration 41–107 23%
26 create spring Conjuration 49–125 30%
27 create water Conjuration 26–75 10%
28 cure blindness Alteration 60–150 40%
29 cure critical Alteration 49–125 30%
30 cure disease Abjuration 43–112 25%
31 cure light Alteration 34–92 17%
32 cure mutilation Alteration 49–125 30%
33 cure poison Abjuration 37–100 20%
34 curse Enchantment 60–150 40%
35 cursed fog Conjuration 110–257 83%
36 damage absorption Conjuration 112–262 85%
37 damnation Chaos 55–137 35%
38 deafen Chaos 50–100 15%
39 delay reincarnation Necromancy 128–297 99%
40 describe Thought 15–50 0%
41 desecrate armor Enchantment 65–160 44%
42 detect illusion Divination 82–197 59%
43 detect invisibility Divination 32–87 15%
44 detect lore Veritamancy 88–88 31%
45 diseased cloud Evocation 150–350 88%
46 disequilibriate Thought 72–175 50%
47 disjunction Necromancy 175–400 99%
48 displacement Illusion 72–175 50%
49 disrupt sight Thought 49–125 30%
50 domination Thought 49–125 30%
51 eldritch blast Chaosmancy 206–206 77%
52 elemental shield Enchantment 100–225 80%
53 ember carom Enchantment 72–175 50%
54 erase Alteration 72–175 50%
55 esp Thought 31–85 14%
56 evil eye Chaos 23–67 7%
57 faerie fire Enchantment 20–62 5%
58 famine Necromancy 66–162 45%
59 fatigue Necromancy 65–150 35%
60 find familiar Summoning 100–100 5%
61 float Thought 24–70 8%
62 force field Thought 23–67 7%
63 forget Thought 112–262 85%
64 fountain Conjuration 250–500 32%
65 frenzy Alteration 119–277 91%
66 frostborne Enchantment 55–137 35%
67 gate travel Chaos 200–425 75%
68 geisteblitz Thought 66–162 45%
69 harm Necromancy 70–150 32%
70 heal Alteration 78–187 55%
71 hex Enchantment 66–162 45%
72 ice storm Summoning 109–255 82%
73 ice whip Evocation 145–325 80%
74 identify Divination 15–50 0%
75 illumination Divination 72–175 50%
76 immobilize Necromancy 58–145 38%
77 impede movement Necromancy 98–212 34%
78 induce aggression Thought 95–180 44%
79 insanity Chaos 93–220 68%
80 irritation Thought 32–87 15%
81 jinx Chaos 26–75 10%
82 knock Thought 40–105 22%
83 landslide Evocation 144–350 50%
84 lava cloak Enchantment 125–225 50%
85 lava walk Alteration 89–212 65%
86 leech Necromancy 60–150 25%
87 leech conduit Necromancy 104–245 78%
88 light Illusion 15–50 0%
89 lightning shroud Conjuration 101–237 75%
90 magic carpet Conjuration 400–650 52%
91 magic message Conjuration 150–450 44%
92 magnetic field Alteration 72–175 50%
93 malediction Necromancy 54–135 34%
94 malignancy Necromancy 93–220 68%
95 megalith Summoning 72–175 50%
96 memory drain Thought 89–212 65%
97 mental disruption Thought 116–270 88%
98 mesmerize Thought 72–175 10%
99 mimic Thought 49–125 30%
100 mind shield Thought 79–190 56%
101 monument Summoning 72–175 50%
102 mutilate Alteration 49–125 30%
103 necromancers guile Necromancy 72–175 50%
104 negation Abjuration 63–155 42%
105 nullification field Thought 150–350 91%
106 Occult Eyes Divination 81–195 58%
107 pense Thought 19–60 4%
108 pentacle Abjuration 65–150 22%
109 plague Necromancy 75–200 45%
110 poison Alteration 75–150 30%
111 poison gas Conjuration 94–222 69%
112 protection from evil Abjuration 24–70 8%
113 protection from good Abjuration 24–70 8%
114 pustulate Alteration 72–175 50%
115 pyrokinesis Thought 70–170 48%
116 quicksand Alteration 72–175 50%
117 read aura Divination 85–185 54%
118 reanimate Necromancy 150–350 90%
119 reflective fireball Evocation 185–400 90%
120 refresh Alteration 37–100 20%
121 remove curse Abjuration 150–300 65%
122 resurrect Alteration 400–600 92%
123 sanctuary Abjuration 89–212 65%
124 scribe Fundamental 50–50 0%
125 sense life Divination 43–112 25%
126 sensory enhancement Thought 54–135 34%
127 shadow armor Necromancy 32–87 15%
128 shadow door Alteration 63–155 42%
129 shadow golem Summoning 95–225 70%
130 shadow imp Summoning 81–195 58%
131 shadow light Conjuration 40–95 14%
132 soul sacrifice Conjuration 97–230 72%
133 spook Thought 60–150 40%
134 summon Summoning 121–282 93%
135 summon shade Summoning 112–262 85%
136 swarm Summoning 123–285 94%
137 telekinesis Thought 97–230 72%
138 telekinetic bash Thought 49–125 30%
139 telekinetic explosion Thought 160–425 70%
140 telekinetic pierce Thought 52–132 33%
141 telekinetic punch Thought 16–52 1%
142 telekinetic shield Thought 79–190 56%
143 telekinetic slash Thought 66–162 45%
144 telekinetic wave Thought 200–450 65%
145 telesmatic force Thought 60–150 40%
146 teleview Thought 95–225 70%
147 thunderstorm Summoning 104–245 78%
148 totem Summoning 101–237 75%
149 transference Thought 59–147 39%
150 tremor Abjuration 43–112 25%
151 warp Summoning 117–272 89%
152 waterspout Evocation 144–350 50%