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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 commit forgery Mystical 7%
7 dagger Weapon 1%
8 dart Weapon 28%
9 decipher Mystical 44%
10 detect traps Technical 45%
11 disarm traps Technical 13%
12 dodge Defense 30%
13 enhanced endurance Technical 15%
14 evasion Defense 25%
15 exotic Weapon 50%
16 flail Weapon 1%
17 foraging Technical 5%
18 grapple Combat 22%
19 hand to hand Combat 1%
20 herbalism Technical 1%
21 hide Technical 30%
22 hook Weapon 9%
23 kick Combat 10%
24 lock picking Technical 35%
25 lore Mystical 30%
26 magical items Mystical 5%
27 magical wand Weapon 68%
28 meditation Mystical 40%
29 nunchaku Weapon 14%
30 parry Defense 15%
31 peek Technical 45%
32 perception Technical 1%
33 scan Technical 40%
34 scythe Weapon 7%
35 second attack Combat 35%
36 shield block Defense 25%
37 snare Technical 25%
38 sneaking Technical 20%
39 spear Weapon 5%
40 staff Weapon 6%
41 stealing Technical 40%
42 sword Weapon 1%
43 throwing Combat 15%
44 throwing knife Weapon 16%
45 throwing star Weapon 16%
46 tracking Technical 45%
47 whip Weapon 1%
48 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 arcane blast Chaosmancy 231–231 88%
3 beacon Enchantment 125–300 22%
4 blindness Illusion 55–137 35%
5 blink Summoning 125–300 35%
6 calm Alteration 47–120 28%
7 camouflage Conjuration 57–142 37%
8 change sex Alteration 72–175 50%
9 charm Enchantment 49–125 30%
10 chill touch Necromancy 20–62 5%
11 circle of fire Conjuration 101–237 75%
12 circle of thorns Conjuration 101–237 75%
13 color spray Illusion 37–100 20%
14 concealment Illusion 50–150 20%
15 concentration Metamancy 49–125 30%
16 confusion Chaos 89–212 65%
17 conjure elemental Papyrimancy 187–187 85%
18 control winds Summoning 101–237 75%
19 convocation Conjuration 33–90 16%
20 counterspell Abjuration 77–185 54%
21 create food Conjuration 41–107 23%
22 create spring Conjuration 49–125 30%
23 create water Conjuration 26–75 10%
24 curse Enchantment 60–150 40%
25 deafen Chaos 50–100 15%
26 death grip Alteration 55–137 35%
27 delay reincarnation Necromancy 128–297 99%
28 detect illusion Divination 82–197 59%
29 detect invisibility Divination 32–87 15%
30 detect magic Divination 15–50 0%
31 disjunction Necromancy 175–400 99%
32 dispel area Abjuration 101–237 75%
33 dispel magic Abjuration 72–175 50%
34 eldritch blast Chaosmancy 206–206 77%
35 electrogenic growth Conjuration 46–117 27%
36 endurance of the rhinoceros Vivomancy 84–200 60%
37 energy drain Necromancy 78–187 55%
38 enervation Necromancy 100–225 67%
39 enhanced strength Alteration 26–75 10%
40 erase Alteration 72–175 50%
41 evil eye Chaos 23–67 7%
42 faerie fire Enchantment 20–62 5%
43 famine Necromancy 66–162 45%
44 fatigue Necromancy 65–150 35%
45 find familiar Summoning 100–100 5%
46 fireball Conjuration 43–112 25%
47 flame wind Alteration 86–205 62%
48 flintstrike Conjuration 51–130 32%
49 frost Conjuration 72–175 50%
50 fungal growth Conjuration 46–117 27%
51 gate travel Chaos 200–425 75%
52 guise of nature Alteration 72–175 50%
53 hands of wind Conjuration 85–202 61%
54 harden exoskeleton Arthropomancy 105–105 40%
55 harm Necromancy 70–150 32%
56 haste Alteration 60–150 40%
57 hex Enchantment 66–162 45%
58 ice storm Summoning 109–255 82%
59 ice wind Conjuration 83–200 60%
60 iceball Conjuration 43–112 25%
61 identify Divination 15–50 0%
62 immobilize Necromancy 58–145 38%
63 impede movement Necromancy 98–212 34%
64 infravision Alteration 49–125 30%
65 insanity Chaos 93–220 68%
66 invisibility Illusion 43–112 25%
67 jinx Chaos 26–75 10%
68 kill Necromancy 300–600 62%
69 lava walk Alteration 89–212 65%
70 leech Necromancy 60–150 25%
71 leech conduit Necromancy 104–245 78%
72 levitation Enchantment 28–80 12%
73 light Illusion 15–50 0%
74 lightning bolt Conjuration 37–100 20%
75 magic bomb Conjuration 97–230 72%
76 magic dart Conjuration 20–50 0%
77 magic lock Alteration 37–100 20%
78 magic message Conjuration 150–450 44%
79 magic unlock Alteration 43–112 25%
80 malediction Necromancy 54–135 34%
81 malignancy Necromancy 93–220 68%
82 momentary darkness Illusion 101–237 75%
83 negation Abjuration 63–155 42%
84 nexus Chaos 250–500 85%
85 Occult Eyes Divination 81–195 58%
86 otolithic growth Alteration 89–212 65%
87 overpressurize Enchantment 90–215 50%
88 pass door Alteration 72–175 50%
89 pentacle Abjuration 65–150 22%
90 plague Necromancy 75–200 45%
91 plane travel Chaos 350–750 90%
92 poison Alteration 75–150 30%
93 protection from evil Abjuration 24–70 8%
94 protection from good Abjuration 24–70 8%
95 Rabid Mount Alteration 60–150 40%
96 rabid mount Alteration 60–150 40%
97 reanimate Necromancy 150–350 90%
98 recharge item Enchantment 85–202 61%
99 remove curse Abjuration 150–300 65%
100 room shield Abjuration 95–225 70%
101 scribe Fundamental 50–50 0%
102 sense life Divination 43–112 25%
103 shadow armor Necromancy 32–87 15%
104 shadow door Alteration 63–155 42%
105 shadow golem Summoning 95–225 70%
106 shadow imp Summoning 81–195 58%
107 shadow light Conjuration 40–95 14%
108 shield Evocation 36–97 19%
109 shocking grasp Alteration 35–85 5%
110 silence Abjuration 150–250 80%
111 sleep Enchantment 37–100 20%
112 slow Necromancy 118–275 90%
113 slow magic Chaos 116–270 90%
114 spark Alteration 15–50 0%
115 stone skin Geomancy 123–123 50%
116 summon Summoning 121–282 93%
117 summon elemental Summoning 112–262 85%
118 summon mount Summoning 250–500 75%
119 summon shade Summoning 112–262 85%
120 swarm Summoning 123–285 94%
121 teleport Summoning 125–300 60%
122 thunderclap Alteration 78–187 55%
123 thunderstorm Summoning 104–245 78%
124 tinnitus Enchantment 72–175 50%
125 underwater breathing Alteration 72–175 50%
126 unnatural strength Alteration 26–75 10%
127 weaken Alteration 26–75 10%
128 web Conjuration 83–200 60%
129 whirlwind Alteration 49–125 30%
130 wind walk Alteration 72–175 50%
131 wizard eye Divination 72–175 50%